feat: initial Papo bot scaffold
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39
src/services/levelService.ts
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39
src/services/levelService.ts
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import { Collection, Message } from 'discord.js';
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import { logger } from '../utils/logger.js';
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import { settings } from '../config/state.js';
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interface LevelData {
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xp: number;
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level: number;
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}
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export class LevelService {
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private data = new Collection<string, LevelData>();
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private cooldown = new Set<string>();
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handleMessage(message: Message) {
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if (!message.guild || message.author.bot) return;
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const guildConfig = settings.get(message.guild.id);
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if (!guildConfig?.levelingEnabled) return;
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const key = `${message.guild.id}:${message.author.id}`;
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if (this.cooldown.has(key)) return;
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this.cooldown.add(key);
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setTimeout(() => this.cooldown.delete(key), 60_000);
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const entry = this.data.get(key) ?? { xp: 0, level: 0 };
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entry.xp += 10;
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const nextLevel = Math.floor(0.2 * Math.sqrt(entry.xp));
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if (nextLevel > entry.level) {
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entry.level = nextLevel;
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message.channel.send({ content: `${message.author} hat Level ${entry.level} erreicht!` }).catch(() => undefined);
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logger.info(`Level up: ${message.author.tag} -> ${entry.level}`);
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}
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this.data.set(key, entry);
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}
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getLevel(userId: string, guildId: string) {
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const key = `${guildId}:${userId}`;
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return this.data.get(key) ?? { xp: 0, level: 0 };
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}
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}
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