Files
Papo/src/services/levelService.ts

62 lines
2.2 KiB
TypeScript

import { Collection, Message } from 'discord.js';
import { logger } from '../utils/logger';
import { settingsStore } from '../config/state';
import { prisma } from '../database';
interface LevelData {
xp: number;
level: number;
}
export class LevelService {
private cache = new Collection<string, LevelData>();
private cooldown = new Set<string>();
private key(guildId: string, userId: string) {
return `${guildId}:${userId}`;
}
async handleMessage(message: Message) {
if (!message.guild || message.author.bot) return;
const guildConfig = settingsStore.get(message.guild.id);
if (guildConfig?.levelingEnabled !== true) return;
const key = this.key(message.guild.id, message.author.id);
if (this.cooldown.has(key)) return;
this.cooldown.add(key);
setTimeout(() => this.cooldown.delete(key), 60_000);
const entry = await this.loadLevel(message.guild.id, message.author.id);
const xpGain = 10;
entry.xp += xpGain;
const nextLevel = Math.floor(0.2 * Math.sqrt(entry.xp));
if (nextLevel > entry.level) {
entry.level = nextLevel;
message.channel.send({ content: `${message.author} hat Level ${entry.level} erreicht!` }).catch(() => undefined);
logger.info(`Level up: ${message.author.tag} -> ${entry.level}`);
}
this.cache.set(key, entry);
await prisma.level.upsert({
where: { userId_guildId: { userId: message.author.id, guildId: message.guild.id } },
update: { xp: entry.xp, level: entry.level },
create: { userId: message.author.id, guildId: message.guild.id, xp: entry.xp, level: entry.level }
});
}
async getLevel(userId: string, guildId: string) {
const key = this.key(guildId, userId);
const cached = this.cache.get(key);
if (cached) return cached;
return this.loadLevel(guildId, userId);
}
private async loadLevel(guildId: string, userId: string): Promise<LevelData> {
const key = this.key(guildId, userId);
if (this.cache.has(key)) return this.cache.get(key)!;
const row = await prisma.level.findUnique({ where: { userId_guildId: { guildId, userId } } }).catch(() => null);
const entry: LevelData = { xp: row?.xp ?? 0, level: row?.level ?? 0 };
this.cache.set(key, entry);
return entry;
}
}